Gift of the Drowned Silver New
Bonus Health is converted into Lethality.
(100 Health to 5 Lethality)
Gain 10–25 Lethality.
Currently Converting Into: — Lethality
(100 Health to 5 Lethality)
Gain 10–25 Lethality.
Currently Converting Into: — Lethality
— marks a value the game fills in during a match: it depends on your stats or counts what happens. Your in-game tooltip shows it.
Values by level
| Level | 3 | 7 | 11 | 15 | 18 |
|---|---|---|---|---|---|
| Calc bonus lethality | 11.8 | 15.3 | 18.8 | 22.4 | 25 |
All levels 1–18
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Calc bonus lethality | 10 | 10.9 | 11.8 | 12.7 | 13.5 | 14.4 | 15.3 | 16.2 | 17.1 | 17.9 | 18.8 | 19.7 | 20.6 | 21.5 | 22.4 | 23.2 | 24.1 | 25 |
Patch 16.21 (PBE) — test-server data, may change before release. Text and values from the game files via CommunityDragon (16.21.8264391+branch.main.content.beta).