Mosh Monster Prismatic New
Casting gramts 300–750 bonus Health and Slows nearby enemies by 50% for the duration of
Getting takedowns permanently increases the Health gained by 15–30 and increases the area of the slow zone.
Takedowns earned while using are worth triple.
Getting takedowns permanently increases the Health gained by 15–30 and increases the area of the slow zone.
Takedowns earned while using are worth triple.
— marks a value the game fills in during a match: it depends on your stats or counts what happens. Your in-game tooltip shows it.
Values by level
| Level | 3 | 7 | 11 | 15 | 18 |
|---|---|---|---|---|---|
| Initial HP gain | 352.9 | 458.8 | 564.7 | 670.6 | 750 |
| HP increase per takedown | 16.8 | 20.3 | 23.8 | 27.4 | 30 |
All levels 1–18
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Initial HP gain | 300 | 326.5 | 352.9 | 379.4 | 405.9 | 432.4 | 458.8 | 485.3 | 511.8 | 538.2 | 564.7 | 591.2 | 617.7 | 644.1 | 670.6 | 697.1 | 723.5 | 750 |
| HP increase per takedown | 15 | 15.9 | 16.8 | 17.7 | 18.5 | 19.4 | 20.3 | 21.2 | 22.1 | 22.9 | 23.8 | 24.7 | 25.6 | 26.5 | 27.4 | 28.2 | 29.1 | 30 |
Patch 16.21 (PBE) — test-server data, may change before release. Text and values from the game files via CommunityDragon (16.21.8264391+branch.main.content.beta).