LetMeScry.lol
Loading everything at once disables endless scroll. Heavier on memory and slower on low-end devices / slow connections.
Hides the “Classic <Champion>” skins from League Classic, which aren’t modern-client content.
In the Skins catalog, hide the yearly re-release duplicates of the same skin.

← All augments

Mosh Monster Prismatic New

Resilience · Utility
Casting gramts 300–750 bonus Health and Slows nearby enemies by 50% for the duration of

Getting takedowns permanently increases the Health gained by 15–30 and increases the area of the slow zone.

Takedowns earned while using are worth triple.

— marks a value the game fills in during a match: it depends on your stats or counts what happens. Your in-game tooltip shows it.

Values by level

At the levels augments are offered (3, 7, 11, 15) and at 18
Level37111518
Initial HP gain352.9458.8564.7670.6750
HP increase per takedown16.820.323.827.430
All levels 1–18
Every level
Level123456789101112131415161718
Initial HP gain300326.5352.9379.4405.9432.4458.8485.3511.8538.2564.7591.2617.7644.1670.6697.1723.5750
HP increase per takedown1515.916.817.718.519.420.321.222.122.923.824.725.626.527.428.229.130

Patch 16.21 (PBE) — test-server data, may change before release. Text and values from the game files via CommunityDragon (16.21.8264391+branch.main.content.beta).